Wednesday, March 24, 2010

Links of Interest

CREATING A NOVEL: How ordinary activities can give you extraordinary ideas.


http://www.ninc.com/blog/index.php/archives/conjuring#more-4964


CRITIQUES: Letting your gut tell you when they are valid.


http://behlerblog.wordpress.com/2010/03/12/gut-instinct-you-have-more-of-it-than-you-know/


WRITING OPENING SCENES WITH ACTION: How to


http://blog.writersdigest.com/norules/2010/03/11/TheBiggestBadAdviceAboutStoryOpenings.aspx?utm_source=twitterfeed&utm_medium=twitter


CHARACTER DESCRIPTION: Picking the right details.


http://blog.writersdigest.com/norules/2010/03/12/NoDescriptionDumpsCraftingAStoryWithDetailsImmersion.aspx


THE VIEWPOINT CHARACTER IN YOUNG ADULT


http://www.genreality.net/the-apprentice-not-the-wizard


PROMOTION: Is a blog a platform or not?


http://behlerblog.wordpress.com/2010/03/15/i-have-a-blog/



QUERIES: What to be specific about in a query or plot summmary.


http://blog.nathanbransford.com/2010/03/secret-strength-of-killer-queries.html


THE BUSINESS OF PUBLISHING: The steps through the publication process.


http://editorialass.blogspot.com/2010/03/whats-standard-submission-process-like.html


WORLDBUILDING: Building worlds in outer space. (Great links to articles)


http://www.mikebrotherton.com/?p=2071


TRAVELING TO OTHER PLANETS: Software that simulates 3-Dtraveling through real space to specific planets and stars.


http://www.shatters.net/celestia/


http://www.celestiamotherlode.net/ (Add ons)


REAL SPACE MAPS:


http://www.solstation.com/


CRAFT: When it is okay to tell rather than show.


http://blog.writersdigest.com/norules/2010/03/15/ShowingTellingInScenesDialogue.aspx


MEDICINE FOR WRITERS: How to have a doctor sound like one.


http://www.sfwa.org/2010/03/how-to-kill-your-imaginary-friends-how-to-talk-doctor-lesson-1/


WORLDBUILDING: Sometimes, science is magic, or magic is science.


http://bordersblog.com/scifi/2010/03/16/a-lee-martinez/abracadabra/


KNOWING YOUR AUDIENCE:


http://mysterywritingismurder.blogspot.com/2010/03/knowing-our-genre-audience-and-market.html


PLOT CONFLICT: It's not just about the hero and the villain.


http://blog.writersdigest.com/norules/2010/03/17/ConflictRatchetItUpByMovingCloserToHome.aspx

HOW TO FORMAT AN EMAIL QUERY:


http://blog.nathanbransford.com/2010/03/how-to-format-query-letter.html


REVISION: What to look for when you revise.


http://mysterywritingismurder.blogspot.com/2010/03/edits-and-revisionsguest-post-by-l.html


BUSINESS OF PUBLISHING: The decision to leave your publisher. One author's choices.


http://www.genreality.net/breaking-up-is-hard-to-do-choosing-to-leave-a-publisher


PROMOTION: The 10 things an author's website should have or do.


http://www.huffingtonpost.com/penny-c-sansevieri/your-10-point-website-che_b_505157.html


MARKETS: Short story anthology. Horror/urban fantasy. (An annoying but short ad opens the page.)


http://community.livejournal.com/specficmarkets/227923.html


WORLDBUILDING: List of paper books authors recommend for research for writing sf/fantasy. Most are mainly historical resources.


http://odysseyworkshop.livejournal.com/30352.html



CRAFT: Choosing the right narrator for a story.


http://talktoyouniverse.blogspot.com/2010/03/right-narrator.html


WORLDBUILDING: Creating the foundation characteristics of your world.

http://storyflip.blogspot.com/2010/03/world-building-week-foundation.html


WORLDBUILDING: How the foundations of your world affect the main character.


http://storyflip.blogspot.com/2010/03/world-building-week-putting-up-walls.html


WORLDBUILDING: How your worldbuilding affect plot and vice versa.


http://storyflip.blogspot.com/2010/03/world-building-week-building-out-rooms.html


CRAFT: Writing action science fiction.


http://www.philippalmer.net/2010/03/22/how-to-write-action-sf/


PROMOTION: Ideas for timid promoters.


http://mysterywritingismurder.blogspot.com/2010/03/tips-for-skittish-sellers.html


AGENT INTERVIEW: Meredith Bernstein


http://www.ninc.com/blog/index.php/archives/meet-agent-meredith-bernstein


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