Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Monday, July 27, 2026

What a Good Fight Scene Needs

A fight scene is put into the plot not only to liven up the action but also to move the plot forward. Figure out what is at stake for the viewpoint character and the other characters. Make the possible results of the fight, beyond dying, as dangerous as getting killed.

This is the beginning of a fight scene in STAR-CROSSED. Kellen is being transported by two soldiers to his first owner and a life as a sex slave, and one decides to try him herself.


When she invaded his mouth, Kellen heaved with nausea. For the first time, he understood the violation of rape. He fell backwards onto the floorboard with her on top of him. She weighed more than he did. Her hand slid into his pants.


As she touched him, he realized that it would be die or escape. No middle ground of surviving in the harem was acceptable to him. He hit her then, a killing blow to the throat. She gurgled and arced like a woman in orgasm and went limp.


For Kellen, at this moment, death is preferable to what is in store for him, and escape or death are his only options, and the reader knows this, too.


The fight should also offer at least one or two pieces of the viewpoint character's emotional puzzle to the reader as well as telling the reader something about the opponent. 


In this scene from THE ONCE AND FUTURE QUEEN, I wanted to show my hero Val's skill at stopping a fight, not in winning one. He's facing his rival for the Queen in an exhibition match that quickly turns real. Prince Gregory also shows his true nature in this fight.


During the first blows, Val concentrated on his defense and let his muscles settle into the rhythm of swordplay. 


After several minutes of attempting to get past his defenses, Prince Gregory began to batter at him as if to pound him into the ground. The prince had expected a quick defeat and easy humiliation, not an equal opponent, and his simmering anger about Fira now boiled. He wouldn't be content with pretend wounds and victory; he was out for blood.


The crowd, who had chattered and cheered their local favorite, became completely silent, and the air rang with the tintinnabulation of the singing blades and the hoarse rasp of both fighters' breathes.


Val thought desperately for a way out of the mess. 


Gregory's weapon slipped past his defenses and slashed toward his throat. Val dodged, laughing as if having a marvelous time. He praised loudly, "A wonderful strategy."


When Gregory slashed backhanded in a return blow, Val thrust his blade vertically and caught it before it cut him in half. "Excellent. Excellent. You're one of the finest swordsmen I've ever seen."


Gregory blinked as if coming out of a daze but continued to go for blood.


Val laughed and spouted praise for almost a minute before the prince's attack began to ease in its brutality. Their weapons caught each other high in the air, and they stood belly to belly, face to face.


Gregory whispered, "What the hell are you doing?"


"Dying is a messy, bloody, ugly thing. I don't want to kill you in front of Fira, and I don't particularly want to die in front of her either. Where I come from that's not acceptable. If we must fight, we do it without a female audience."


The boy glanced toward Fira who stood white and silent, her hands clinched in painful distress. "I had forgotten...." He danced away, bringing his sword forward. "Another time then."


Monday, November 11, 2024

Creating a Character's Physical Actions

When I write physical fights like a sword battle, I picture the fight like it's a movie. I see what each character is doing and what is happening around them.

I also get up from the computer and pretend I'm holding a sword, imagine the opponent's move, and block it noting my balance, what I'm leaving open, and the possible return blow. 


To vary the fighting, I use the physical location of the hero. The floor may be bloody from his first opponent so the hero or villain may slip and fail to parry a blow, etc. If more than one good guy is fighting, the fighters may affect each other as an enemy steps into the hero's range, or he falls beside him. 


I rarely write out blow for blow because I think that's boring. Instead, I'll give occasional overviews of what's happening while staying in the character's viewpoint. For example, the hero is thinking about how his body is learning the rhythm of the fight, or he's aware of other fighters around him.


I try to avoid using technical terms to describe the fight because I'm writing as much for those unfamiliar with swordplay as those who are, but I try to be accurate about how to use the weapon, and I use a sprinkling of correct terminology to make it seem more realistic. 


I've never fought with a sword, but I've held a number in my hand, and I've watched others fight with them. I try to remember the weight of the weapon, the sound a fighter makes as he swings the heavy sword, and the sheer weariness of the weight of fighting something or someone above you. 


I also include different senses in the description. What is the character hearing? Feeling? Smelling? Tasting? 


This method also works with fist fights and other man to man combat.

Monday, October 21, 2024

Sex and Action Scenes

Recently, I read a paranormal novel about a romantic couple fighting demons. During the action scenes, they were so busy fantasizing about the other’s crotch that I wondered at the brains and survival skills of these people. In the real world, a fighter who is busy thinking about sex before and during a fight is a dead fighter.

The pace was also ruined because the constant sexual elements and sexual introspection distracted from the peril.


Brief bits of body language--a touch, a smile, or caress, as well as brief snippets of romantic dialogue can keep the sexual tension and caring evident without bringing the story to a dead halt.


Wait until a lull in the fighting to put your couple in a safe hiding place where they can repair their wounds and chase each other around the bed.


The important thing to remember is that even in a romantic story, sex shouldn’t be paramount in action scenes, but after the battle is won, all that extra adrenaline is a nice appetizer to sex. 

Monday, October 14, 2024

Character Emotions During Action Scenes

 The viewpoint character's emotions and senses must be as much at play in a fight or action scene as his body and weapons. 

I make a special effort to include all the senses in my descriptions. What does he hear? See? Smell? Taste? Feel?


How do he react to killing someone? The death of a friend?


Adding emotion isn't an either/or situation. It's just as vital to add emotional layers to the physical action as it is to have brief moments of introspection when the battle isn't going on.


Characterization also isn't just introspection. It's characters interacting with each other and revealing themselves in bits and pieces.


Your band of adventurers may not sit around "sharing their feelings" in touchie-feelie moments like a Dr. Phil show, but they've been around each other enough to know that one hates the bad guys because they murdered his wife and kids, and he's liable to attack without thought and ruin their surprise attack.


He may be clutching the sword at his side, his other hand opening and closing in nervous energy, and another adventurer may warn him to relax and may mention the wife and kiddies.


The image of his wife's raped and brutalized body could flash through his mind, and he fights his raw anger and lust to kill. That won't slow the action down like having a long interior flashback of him finding his family's bodies, and his vow of revenge. Instead, it adds to the excitement of the coming action because the reader now questions whether this guy will lose his cool and get everyone killed.


An even better way to present this information is to put it in an earlier scene that isn't action intensive so the reader will know the details and will only need a slight reminder of this character's motivation and tendency to attack without thought.


Remember, though, that a character's emotions are meant to increase the intensity of the scene, not slow it down or mar its pacing.

Monday, October 7, 2024

Pace and Characterization

Action and a fast pace doesn't preclude emotion, and a story can't be all hack and slash.


Years ago, when the INDIANA JONES movies were so wildly popular, a publisher created an action book series with the pace of the opening scene of the original INDIANA JONES where disaster builds upon disaster upon disaster with no real stopping for breath.


I read the first book, and it was bloody awful because the action became boring and silly at such a lunatic pace, and there was so little personality to the main character or any of the other characters I didn't give a damn one way or the other what happened.


EXAMPLE: A bear chases the hero up a tree, he thinks the tree is safe, but it's rotten, and the bear begins to shove it over, the tree lands in the river, but it's infested with alligators, and there are bad guys on the other side of the river, and a bear on this side. He out swims the gators to a bridge and begins to climb up a vine growing up its side, but, ooops, there's a large poisonous snake right above him, and....


Needless to say, that series vanished without a trace after a few books.


Pace isn’t just violent act after violent act, or the characters moving from one place to another. It’s mixing characterization and elements that move the emotional and action plot forward. It’s giving the reader continual questions about the characters and what’s happening and answering a few of those questions as you move along.


It’s having a quiet moment of introspection or a brief comic moment in the heat of a long battle that reminds the reader why they’re reading the story or why they like these characters. 

Monday, September 30, 2024

The Physical Limitations of Power

Movies like THE FANTASTIC FOUR (2005 version) and SPIDER MAN seem to get the emotional cost of power right. For example, Peter Parker and Ben Grimm face emotional difficulties by having that second identity and the need to save the world, one villain at a time. 

Peter has a rough time with relationships and finances because he's always running off to wear that red spider suit, and he has a weird, but not likely tendency, to have friends and professors who have a supervillian within or as a member of the family. 


Poor Ben Grimm gets changed into The Thing who makes the Incredible Hulk look like the Incredible Hunk, and at two tons with massive hands, he finds the simplest task like eating or lifting a coffee cup just about impossible. He also loses his wife who can't deal with his physical change, and he's stared at and shunned.


What these movies and the comics they are based on sometimes don't get right is the physical cost of having a superpower.


Johnny Storm, The Human Torch, of THE FANTASTIC FOUR, is a perfect example. He puts out an incredible amount of heat when he ignites himself and flies. At the end of the movie, he is involved in a long chase scene then becomes a supernova, but he is only winded by the end of the final confrontation with Dr. Doom.


Where does this energy come from, and why isn't he starving or weak after such an expenditure? 


The reality is that he should be since these comics are based on pseudo-science, and energy isn't infinite even in pseudo-science.


By giving a superhero limitations in power, the writer is also making the story more exciting because a certain weakness means possible defeat.


Just think of Superman and Kryptonite. Superman isn't very exciting when he's fighting criminals because we know all the bullets will bounce off the chest but toss in Kryptonite, and he's as mortal as the rest of us. 


In your own writing, remember to include the physical cost as well as the emotional cost for your characters, superheroes or not, and your story will be much more exciting.


Now, "Flame On!" but remember to have your character completely depleted and moving on courage by the end of the final fight and have him stop by the all-you-can-eat buffet to celebrate his victory.


Monday, November 28, 2022

What a Good Fight Scene Needs

 A fight scene is put into the plot not only to liven up the action but also to move the plot forward. Figure out what is at stake for the viewpoint character and the other characters. Make the possible results of the fight, beyond dying, as dangerous as getting killed.

This is the beginning of a fight scene in STAR-CROSSED. Kellen is being transported by two soldiers to his first owner and a life as a sex slave, and one decides to try him herself.


When she invaded his mouth, Kellen heaved with nausea. For the first time, he understood the violation of rape. He fell backwards onto the floorboard with her on top of him. She weighed more than he did. Her hand slid into his pants.


As she touched him, he realized that it would be die or escape. No middle ground of surviving in the harem was acceptable to him. He hit her then, a killing blow to the throat. She gurgled and arced like a woman in orgasm and went limp.


For Kellen, at this moment, death is preferable to what is in store for him, and escape or death are his only options, and the reader knows this, too.


The fight should also offer at least one or two pieces of the viewpoint character's emotional puzzle to the reader as well as telling the reader something about the opponent. 


In this scene from THE ONCE AND FUTURE QUEEN, I wanted to show my hero Val's skill at stopping a fight, not in winning one. He's facing his rival for the Queen in an exhibition match that quickly turns real. Prince Gregory also shows his true nature in this fight.


During the first blows, Val concentrated on his defense and let his muscles settle into the rhythm of swordplay. 


After several minutes of attempting to get past his defenses, Prince Gregory began to batter at him as if to pound him into the ground. The prince had expected a quick defeat and easy humiliation, not an equal opponent, and his simmering anger about Fira now boiled. He wouldn't be content with pretend wounds and victory; he was out for blood.


The crowd, who had chattered and cheered their local favorite, became completely silent, and the air rang with the tintinnabulation of the singing blades and the hoarse rasp of both fighters' breathes.


Val thought desperately for a way out of the mess. 


Gregory's weapon slipped past his defenses and slashed toward his throat. Val dodged, laughing as if having a marvelous time. He praised loudly, "A wonderful strategy."


When Gregory slashed backhanded in a return blow, Val thrust his blade vertically and caught it before it cut him in half. "Excellent. Excellent. You're one of the finest swordsmen I've ever seen."


Gregory blinked as if coming out of a daze but continued to go for blood.


Val laughed and spouted praise for almost a minute before the prince's attack began to ease in its brutality. Their weapons caught each other high in the air, and they stood belly to belly, face to face.


Gregory whispered, "What the hell are you doing?"


"Dying is a messy, bloody, ugly thing. I don't want to kill you in front of Fira, and I don't particularly want to die in front of her either. Where I come from that's not acceptable. If we must fight, we do it without a female audience."


The boy glanced toward Fira who stood white and silent, her hands clinched in painful distress. "I had forgotten...." He danced away, bringing his sword forward. "Another time then."

Monday, August 19, 2013

Characters' Emotional Reaction in Action Scenes


The viewpoint character's emotions and senses must be as much at play in a fight or action scene as his body and weapons. 

I make a special effort to include all the senses in my descriptions. What does he hear? See? Smell? Taste? Feel?

How do he react to killing someone? The death of a friend?

Adding emotion isn't an either/or situation. It's just as vital to add emotional layers to the physical action as it is to have brief moments of introspection when the battle isn't going on.

Characterization also isn't just introspection. It's characters interacting with each other and revealing themselves in bits and pieces.

Your band of adventurers may not sit around "sharing their feelings" in touchie-feelie moments like a Dr. Phil show, but they've been around each other enough to know that one hates the bad guys because they murdered his wife and kids, and he's liable to attack without thought and ruin their surprise attack.

He may be clutching the sword at his side, his other hand opening and closing in nervous energy, and another adventurer may warn him to relax and may mention the wife and kiddies.

The image of his wife's raped and brutalized body could flash through his mind, and he fights his raw anger and lust to kill. That won't slow the action down like having a long interior flashback of him finding his family's bodies, and his vow of revenge. Instead, it adds to the excitement of the coming action because the reader now questions whether this guy will lose his cool and get everyone killed.

An even better way to present this information is to put it in an earlier scene that isn't action intensive so the reader will know the details and will only need a slight reminder of this character's motivation and tendency to attack without thought.

Remember, though, that a character's emotions are meant to increase the intensity of the scene, not slow it down or mar its pacing.

Monday, May 21, 2012

What is Urban Fantasy?

In the late 1980s, a number of fantasy authors began to write about the various creatures and tropes of fantasy like elves, other supernatural beings, and magic in contemporary times in big cities rather than the past or in mythic places.  
The Encyclopedia of Fantasy defined these urban fantasy novels as “texts where fantasy and the mundane world interact, intersect, and interweave throughout a tale which is significantly about a real city.”
Authors like Charles de Lint created stories where the real urban world and Fairy met.  Other writers during this period include Emma Bull and Mercedes Lackey.
The heart of these stories are folkloric in tone with a sense of a fairy tale being retold in modern terms.  The language of the novels is lyrical and poetic, and events from the main characters' point of view have a sense that something may or may not be happening.
This type of urban fantasy is now called traditional urban fantasy, and a current writer is Neil Gaiman.
In the late 1990s and beyond, a different type of urban fantasy began to appear.  These novels had their basis, not from fairy tales, but from the horror and mystery genres.  Other media influences included the TV show, BUFFY THE VAMPIRE SLAYER.  
These contemporary urban fantasies were popularized by Laurell K. Hamilton with her Anita Blake novels.  They have a strong protagonist who has some form of supernatural power.  
The narrative is usually in first person, and the world has a strong sense of good and evil.  
The real world is the gritty reality of the big city where the natural and the supernatural mix, often to disastrous results.  The main character usually has a probable sexual and crime-solving partner who is supernatural and a forbidden sexual partner either by society or by her/his own standards.  
The main driving plot is a mystery which the main character must solve to prevent chaos, whether it be preventing bad supernaturals from harming humans or some form of disaster from occurring.  
Most often, the main character is in law enforcement-- a police officer, a private detective, or a bounty hunter.  
Mysteries by themselves have many varieties including the cozy and the detective novel, the police procedural, the spy novel, and the thriller.  
Each type of mystery has an urban fantasy equivalent.   Here are some examples.
COZY:  An amateur detective solves a murder with minimal blood and violence involved.  (Think Miss Marple or MURDER SHE WROTE)
Charlaine Harris' Sookie Stackhouse/TRUE BLOOD novels.
PROFESSIONAL AMATEUR DETECTIVE:  A professional in a specific setting uses his insider information to solve a crime.  The Dick Francis novels about horse racing are a good example. 
 Marjorie M. Liu's   "Hunter Kiss" series. The heroine's job is to kill demons, and she must solve mysteries involving them.  
POLICE PROCEDURAL: Think LAW AND ORDER or any serious cop show. 
Keri Arthur's Riley Jenson series
Anton Strout's DEAD series.  Paranormal NYC government agency which takes care of paranormal threats and covers them up. Hero Simon is an ex-thief who uses psychometry to read objects.
CE Murphy series. Shaman cop Joanne Walker.
PRIVATE EYE:  
Many of Kelley Armstrong's "The Otherworld Series."   
Kat Richardson's “Greywalker” novels.
Jim Butcher's "Dresden Files."
THE FORENSICS MYSTERY:  CSI:Magic Division.  
Laura Anne Gilman's HARD MAGIC.    Magic (the current/electricity) is seen as a science with spells.  A group of young Talents is brought together to create the first forensic magic investigative team. 
THE SPY NOVEL:
Simon R. Green's Eddie Drood novels.