Showing posts with label worldbuilding. Show all posts
Showing posts with label worldbuilding. Show all posts

Monday, April 20, 2026

The Reality Sniff Test

The comic urban fantasy started out fun.  The heroine had been a demon slayer in her teenage and early adult life, then she’d put aside her slaying tools and become a wife, then a mother of two small kids.  She’d never told her husband about her Buffy the Demon Slayer days.

Then a demon shows up at her home and tries to kill her.  She dispatches him.  Another, more powerful demon threatens her children’s lives, and he’s also in her home.  


At this point, she decides not to tell her husband about the demons after their kids or about her past because it would be awkward.


This is the moment when I stopped reading.  The author had failed my reality sniff test.  


Sure, this is a comic urban fantasy, and readers know that the kids will be okay, and the heroine will win against the demons, but the heroine has done something that, in the real world, most of us would find selfish, stupid, and unforgivable.  She is risking the lives of her young children.  


Books aren’t bubbles that have nothing to do with the real world.  Yes, we will accept wild premises like ghosts, vampires, and demons, but most of us enter a book’s world with our own beliefs and views of the world, and the author who errs in those common beliefs because she thinks that we will put them aside in her book is often wrong and loses a reader.  


When you are writing, consider the reality sniff test.  Do your characters act the way someone in the real world would?  Is that behavior acceptable in the real world?  Does your world building make sense in comparison to the way the real world is?  Does your world/society fit a society from our past, or can it be imagined as real?  If the answer is no to these questions or other reality sniff tests, then you need to do some rewriting.

Monday, March 23, 2026

Sex and the Single Alien

The sexy alien has long been a media staple, but it has never been an accepted trope in literary science fiction which has higher standards of accuracy.  

If an author tosses in a sexy alien who is not only sexually compatible but also offers offspring, she might as well give up any hope of having people who read "real" science fiction as readers.


Aliens, according to many scientists, probably won't look like humans. You can create a reason why aliens do look like humans if you want to. I did for my race, the N'Videri in THE ONCE AND FUTURE QUEEN. (Note: ONCE is sf adventure/space opera so readers give you a bit more leeway than in standard sf, and I was counting on that leeway.)


In my worldbuilding, the N'Videri protected and nurtured those races who looked like them and pushed evolution for bipeds on certain planets so that they would have living camouflage for their own secretive presence in space. Humans, unlike many space races, were protected from conquest or self-destruction so they went safely into space.


It is extremely unlikely that a human and alien could produce a child. Human DNA has more in common with Earth grass DNA than it would have with any alien. 


Alien differences would also make breeding unattractive. For example, find two old pennies that are made of real copper. Wash them really well then put them in your mouth. The seriously nasty taste is what kissing Spock with his copper-based blood would taste like. 


Anything more than a small amount of copper is also toxic to humans and an effective, if hazardous, spermicide so there’s no way in heck that Spock would have been born even with scientific help.


Aliens who are essentially humanoid forms of Earth animals have their own problems. Fish reproduce outside of the body. (The female lays the eggs, and the male sprays his sperm on them then.) That's not exactly wild or possible sex for a human female. Lizards and snakes have a much cooler body temperature than we do. Part of the sexual excitement of the act involves heat.  A cold-blooded male in a hot-blooded female would be uncomfortable for both parties.  A hot-blooded male in a cold-blooded female might very well lose his erection because of the chill.


Aliens based on mammals have the danger of bestiality to be considered. Most of us are repelled rather than excited by reading about a human sexual encounter with a dog, big cat, horse, or whatever. Werewolves and other were-animals also have this problem unless they change into human form for sex.


I'm sure some people get their sexual buzz from all the above, especially in erotica which has little to do with logic or scientific accuracy and probably shouldn't, but any writer who wants their books read outside of a narrow category of readers has to consider such things.

Monday, November 24, 2025

World Building and the Passive Main Character

In a novel I read recently, the heroine is in the middle of a paranormal political mess.  Some of the supernatural races want to control her power, others want to kill her because they can’t control her power, and all of them are fighting against the others to gain the upper hand in controlling the world.  Meanwhile, the big bad mythological super villain is in the wings waiting to strike at all them.  

Sounds like the recipe for an exciting novel, doesn’t it?  It wasn’t.  I struggled to keep reading because the heroine was like a ball on a field being bashed around in different directions with no real goal or control on her part.  She spent the entire novel fighting to stay alive or keep her friends alive at each new attack.  She was reacting, not acting, which made her a passive and boring heroine.  


No matter how complex the world building in your novel is and no matter how Byzantine the politics are, they aren’t the plot of your novel.  The main character’s struggle to obtain her goal is the major plot of your novel.  Don’t forget that as you create the complexity of the world that main character lives in. 

Monday, June 16, 2025

Info Dumping is Bad for Your Book's Environment

 You have figured out the complex world building for your novel, and you begin to write your story.

Eagerly, you explain the details of your world and its creatures.  Ten pages in, your main characters still haven’t shown up, or they’ve not done anything to move the story along, but your world is detailed and exciting.


You show your work to your critique partner, and she promptly starts yawning.  


The problem?  Info dumping.


Most inexperienced writers dump a bunch of world building into the first few chapters, and they don't realize that they are writing it for themselves to get everything straight, not for the reader who doesn't need that much to get into the story.  Most of that world building should be deleted in the first edit.


Monday, June 2, 2025

When You Must Info Dump

 If you absolutely must info dump, here are a few suggestions to make it more palatable for the reader.

Have a character who must learn the information so someone explains it to him.


In Jasper Fforde’s ONE OF OUR THURSDAYS IS MISSING, Thursday Next is in charge of an apprentice who follows her around at her job.  She explains a lot of the technical elements important to the story to this apprentice.  The info dumping isn’t subtle, but it is at least integrated into the scenes, and the give and take between the characters makes the info more digestible.  


A another saving grace is that the apprentice and her knowledge of these technical elements become an important part of the final part of the book.


Never begin info dump dialogue with “As you know.”


Many years ago, this was a prime way to info dump in hard science fiction stories. These days, if someone knows something, they don’t need it explained to them in detail.


If both characters know the information, they can still discuss it.  Here’s how I did it in the opening scene of TIME AFTER TIME, a romance about reincarnation.  The hero and heroine’s guardian spirits are talking.


Celeste's expression softened as if she were trying to reason through a solution to their problem.  "Thinking of all their lives....  It's strange how some of the same patterns and events occur in each one."


Although she knew the answer already, Walter prompted, "They're the same people whatever life they're living.  They need reminders and lessons to reaffirm their strengths and fight their weaknesses."  


Celeste grabbed his wrist.  "That's it, Walter.  A way to give him a will to live.  Remember Gerard?"


In both cases, however, the info dump isn’t massive, just a few paragraphs or pages of explanation.  


I have also seen bits of factual info like diary entries and quotes from other books used, most often at the beginning of each chapter.  Some work, others do not, depending on the reader and the cleverness of the entry.  The biggest disadvantage to this type of info dump is that the reader must pull himself out of the story each time, and that can mean the loss or disinterest of the reader.  


However you info dump be very sure that this is the only way for the story to work, or you risk boring your reader.

Monday, May 19, 2025

Using Dialog to Explain World Building

QUESTION:  How do I use dialogue to explain world building?


If you want to use dialogue, you can sprinkle the information through a series of scenes so the reader gradually gets the information.


The method most writers use is what I call "inform the outsider.”  The outsider can be a newly turned vampire, the human love interest or ally, etc., and one of the vampires tells him/her about their history. 


Or one character can disagree with another one's version of the story so they argue about it while informing the reader. 


Another excellent trick is to give the information emotional value to the character receiving it.  If the info matters to that character, it should matter to the reader.  


Or you could have one of the characters find a written history or story that's inserted into the story via dialogue.  That's the most awkward method.  


Or you can sprinkle in tiny bits of information in relation to what the characters are talking about so that the reader can add together the information to get the bigger picture.  Having the reader figure it out himself is far more enjoyable to him than having an info dump.  


One thing you need to consider is how important that element of world building is to the reader.  You may have a clever new form of vampire, but unless the reader absolutely must know how that came about or the story won't make sense, the reader needn't be told all that information.



Monday, May 5, 2025

The Big Picture

 QUESTION:  What’s a good way to describe events going on that no one is aware of? Do I do a prologue explaining it? It is important the reader understands the context of the story I'm telling.


One narrative choice is to have a prologue that's strictly overview, kind of like the scrolling words in the first STAR WARS movie. This may work in a sprawling epic fantasy or an historical novel, but it's so old-fashioned that most modern readers won't get past it to get to the real story. For any story that isn't an epic, it absolutely won't work.


You also have the talking heads method where characters who know the overview have a chat about the subject.  Again, this is old-fashioned and boring to the modern reader.


The real question is whether the reader needs this "big picture" information, or do you need it to get the big picture straight in your head?  Most often, in the case of an inexperienced writer, it’s for you, not the reader.


Readers are smart, and they are interested in what is happening with the viewpoint character--what is his goal, who is thwarting that goal, what are his emotional reasons for doing what he is doing, etc.  The big picture isn't so important at the beginning.


Instead, you broaden the knowledge of the main character as he goes along so that he knows why doing what he needs to do is as important to the bigger picture as it is for his own personal story.  Or, even better, have him discover that what he wants works against the big picture so he must choose to do the right thing or the selfish thing.  


Monday, December 2, 2024

Choosing the Traiits of Traditional Monsters

When you write a story about monsters, legends, and myths, you have to decide whether you’ll use the traditional information or not.

Part of your decision will be determined by the choice of magic or reality.  Are your creatures real in the sense they make scientific sense and follow the rules of the real world, or are they magic based so they can break all the laws of science and the real world?


Another part of your decision is whether you embrace all the “facts” about your creature or not.


Take vampires.  Some of the common folklore traits are


  • They are undead humans.
  • Bright sunlight kills them.
  • A stake made of a specific wood will kill them if it goes through their heart.
  • They prey on humans by drinking their blood.
  • They have fangs.
  • They turn into bats or some other creature.
  • Their reflection can’t be seen in a mirror because they have no soul.


In a reality-based story, some of these facts can be worked with.  Vampirism could be a type of blood virus, for example.


Other facts like shape changing won’t work without some serious fudging of science, and the matter of changing mass must be considered.  If a vampire can change into a bat, the bat must weigh the same as the vampire so the bat would need wings as big as a small plane’s to get off the ground.  


And then there are facts that make no sense whatsoever in the real world or a world with magic.  


If a vampire can’t be seen in a mirror because it doesn’t have a soul, does that mean that your clothes, toothbrush, and the wall behind you in the bathroom mirror have souls?  


I don’t think so, either.  


In defense of those who came up with this silly vampire notion, until the last two centuries, most people didn’t have a mirror, and the mirrors that were around were tiny and blurry.  


If you decide to change any of the important facts about your vampire or other creature, you need to give the reader some reason for your decision.  Your vampire can tell his new ladylove that he’s perfectly capable of walking in the sunlight, and the belief that he can’t has been a standard misinformation campaign by vampires for thousands of years so they can walk among humans without discovery and can take prey during the day without the prey being aware of the danger.


Whether you use the traditional traits or not, be sure to think very carefully about them so they make sense within the world you have created for your creatures.



Monday, November 25, 2024

Magic in the Real World

If you are writing fantasy, you can do things that won't work in the real world. A person can levitate or fly, change shape and mass, or anything else as long as you stay within the rules you've created for that fantasy world.

However, some real world rules apply. Magic use should take a physical toll on the human wizard since it uses physical and mental energy. You can decide just how much energy is needed in your world, but you'll have to make sure your user has to eat and rest at a certain point.


Many recent novels with vampires, werewolves, and other creatures have presented these creatures as real, not magic. They are genetic mutations, or victims of a virus, or something like that.


If your creatures are real, not magic, then you have to think carefully about their special abilities, their energy requirements, etc., because you can no longer get away with saying that it's magic and doesn't have to make sense.

Monday, September 30, 2024

The Physical Limitations of Power

Movies like THE FANTASTIC FOUR (2005 version) and SPIDER MAN seem to get the emotional cost of power right. For example, Peter Parker and Ben Grimm face emotional difficulties by having that second identity and the need to save the world, one villain at a time. 

Peter has a rough time with relationships and finances because he's always running off to wear that red spider suit, and he has a weird, but not likely tendency, to have friends and professors who have a supervillian within or as a member of the family. 


Poor Ben Grimm gets changed into The Thing who makes the Incredible Hulk look like the Incredible Hunk, and at two tons with massive hands, he finds the simplest task like eating or lifting a coffee cup just about impossible. He also loses his wife who can't deal with his physical change, and he's stared at and shunned.


What these movies and the comics they are based on sometimes don't get right is the physical cost of having a superpower.


Johnny Storm, The Human Torch, of THE FANTASTIC FOUR, is a perfect example. He puts out an incredible amount of heat when he ignites himself and flies. At the end of the movie, he is involved in a long chase scene then becomes a supernova, but he is only winded by the end of the final confrontation with Dr. Doom.


Where does this energy come from, and why isn't he starving or weak after such an expenditure? 


The reality is that he should be since these comics are based on pseudo-science, and energy isn't infinite even in pseudo-science.


By giving a superhero limitations in power, the writer is also making the story more exciting because a certain weakness means possible defeat.


Just think of Superman and Kryptonite. Superman isn't very exciting when he's fighting criminals because we know all the bullets will bounce off the chest but toss in Kryptonite, and he's as mortal as the rest of us. 


In your own writing, remember to include the physical cost as well as the emotional cost for your characters, superheroes or not, and your story will be much more exciting.


Now, "Flame On!" but remember to have your character completely depleted and moving on courage by the end of the final fight and have him stop by the all-you-can-eat buffet to celebrate his victory.


Monday, May 6, 2024

Cross-genre World Building.

Cross-genre books mix elements of two genres. The paranormal romance is really a romance with fantasy or horror worldbuilding.  The sf romance is science fiction world building in a romance, etc., etc.

I'm a firm believer that you have to understand, read, and respect the genres you are mixing, or you shouldn't write it.


In recent paranormals romances I've read, the author didn't have a clue about fantasy or that you shouldn’t steal a prominent writer’s world building because it is blatantly obvious and annoying.  One had a magic system that was a generic mishmash as well as a complete HIGHLANDER rip-off with swords, decapitations, and magic being transferred.


Another took the Harry Potter universe with its magic system and world, then tossed in her characters.


I've read futuristics that were really Klingons in love with the alien and STAR TREK names changed, or the science was so bad a third grader could have spotted the errors.


The danger of not understanding one of the genres is writers lose parts of their audience. Cross-genre is not only supposed to mix the two genre, they are supposed to mix the two audiences. Insult half that audience by not knowing your stuff, and there goes sales.


By ignoring the basics of the other genre, these writers are destroying “the dream" of the books, and that bothers me a great deal as a writer and a reader.

Monday, September 18, 2023

Sameness and the Second Book

 QUESTION:   I have just finished writing the first draft of my novel, now given to beta readers to test it out.

In the meantime, I am starting a new one, but all my inspiration seems similar to my previous work. Perhaps I am too absorbed in that type of story.


The things that are the same are the team composition of the antagonists, though in my new work they have different behavior and abilities.   Also, my new work takes place in a similar fantasy world and has a similar magical system.



First, congratulations on finishing your novel.  Of the many who start a first work, very few finish it.  Well done!


Whether there is too much sameness will only be obvious in the final product so it's hard to say.


Some very successful writers write the same story and characters with variations over and over again, and some readers don't seem to mind it.  Others do.  


Each character should have a specific role in your story, and he/she should be written to fit that role.  If you want to shake things up with the casting of those roles, you could try what Hollywood calls casting against type.  For example, make the second in command a charming goofball who has a hidden sadistic streak.  Or switch genders.


You may want to do a few major changes to your world and magic system, but a massive overhaul isn't necessary if the world and the magic fit your story.  Or you can set your story in the same world during a different time period or a different part of the world and not worry about the sameness.  


These days, a reader will find one of a writer's books, and, if he enjoys it, he will buy the next book by the author immediately and read it.  So you want to offer both consistency and surprises.  


As a career move, writing similar books is a good thing.  Many readers are like kids with a bedtime story.  They like what they like, and they want the same thing, but different, each time from the writer.  


Successful authors who want to write a second series move laterally by writing subgenres that their main readership would enjoy.  For example, Jim Butcher’s extremely popular Harry Dresden series is urban fantasy, but he's written a traditional fantasy series which many of the same readers read.  


Then there's writers like me who write all kinds of genres from science fiction adventure to paranormal romance.  Many of my readers never followed me so I had to fight for every reader I got when I switched genres.  It wasn’t a good career move, but it kept me amused.