Monday, October 14, 2024

Character Emotions During Action Scenes

 The viewpoint character's emotions and senses must be as much at play in a fight or action scene as his body and weapons. 

I make a special effort to include all the senses in my descriptions. What does he hear? See? Smell? Taste? Feel?


How do he react to killing someone? The death of a friend?


Adding emotion isn't an either/or situation. It's just as vital to add emotional layers to the physical action as it is to have brief moments of introspection when the battle isn't going on.


Characterization also isn't just introspection. It's characters interacting with each other and revealing themselves in bits and pieces.


Your band of adventurers may not sit around "sharing their feelings" in touchie-feelie moments like a Dr. Phil show, but they've been around each other enough to know that one hates the bad guys because they murdered his wife and kids, and he's liable to attack without thought and ruin their surprise attack.


He may be clutching the sword at his side, his other hand opening and closing in nervous energy, and another adventurer may warn him to relax and may mention the wife and kiddies.


The image of his wife's raped and brutalized body could flash through his mind, and he fights his raw anger and lust to kill. That won't slow the action down like having a long interior flashback of him finding his family's bodies, and his vow of revenge. Instead, it adds to the excitement of the coming action because the reader now questions whether this guy will lose his cool and get everyone killed.


An even better way to present this information is to put it in an earlier scene that isn't action intensive so the reader will know the details and will only need a slight reminder of this character's motivation and tendency to attack without thought.


Remember, though, that a character's emotions are meant to increase the intensity of the scene, not slow it down or mar its pacing.

Monday, October 7, 2024

Pace and Characterization

Action and a fast pace doesn't preclude emotion, and a story can't be all hack and slash.


Years ago, when the INDIANA JONES movies were so wildly popular, a publisher created an action book series with the pace of the opening scene of the original INDIANA JONES where disaster builds upon disaster upon disaster with no real stopping for breath.


I read the first book, and it was bloody awful because the action became boring and silly at such a lunatic pace, and there was so little personality to the main character or any of the other characters I didn't give a damn one way or the other what happened.


EXAMPLE: A bear chases the hero up a tree, he thinks the tree is safe, but it's rotten, and the bear begins to shove it over, the tree lands in the river, but it's infested with alligators, and there are bad guys on the other side of the river, and a bear on this side. He out swims the gators to a bridge and begins to climb up a vine growing up its side, but, ooops, there's a large poisonous snake right above him, and....


Needless to say, that series vanished without a trace after a few books.


Pace isn’t just violent act after violent act, or the characters moving from one place to another. It’s mixing characterization and elements that move the emotional and action plot forward. It’s giving the reader continual questions about the characters and what’s happening and answering a few of those questions as you move along.


It’s having a quiet moment of introspection or a brief comic moment in the heat of a long battle that reminds the reader why they’re reading the story or why they like these characters.