CREATING A NOVEL: How ordinary activities can give you extraordinary ideas.
CRITIQUES: Letting your gut tell you when they are valid.
WRITING OPENING SCENES WITH ACTION: How to
CHARACTER DESCRIPTION: Picking the right details.
THE VIEWPOINT CHARACTER IN YOUNG ADULT
PROMOTION: Is a blog a platform or not?
QUERIES: What to be specific about in a query or plot summmary.
THE BUSINESS OF PUBLISHING: The steps through the publication process.
WORLDBUILDING: Building worlds in outer space. (Great links to articles)
TRAVELING TO OTHER PLANETS: Software that simulates 3-Dtraveling through real space to specific planets and stars.
http://www.celestiamotherlode.net/ (Add ons)
REAL SPACE MAPS:
CRAFT: When it is okay to tell rather than show.
MEDICINE FOR WRITERS: How to have a doctor sound like one.
WORLDBUILDING: Sometimes, science is magic, or magic is science.
KNOWING YOUR AUDIENCE:
PLOT CONFLICT: It's not just about the hero and the villain.
HOW TO FORMAT AN EMAIL QUERY:
REVISION: What to look for when you revise.
BUSINESS OF PUBLISHING: The decision to leave your publisher. One author's choices.
PROMOTION: The 10 things an author's website should have or do.
MARKETS: Short story anthology. Horror/urban fantasy. (An annoying but short ad opens the page.)
WORLDBUILDING: List of paper books authors recommend for research for writing sf/fantasy. Most are mainly historical resources.
CRAFT: Choosing the right narrator for a story.
WORLDBUILDING: Creating the foundation characteristics of your world.
WORLDBUILDING: How the foundations of your world affect the main character.
WORLDBUILDING: How your worldbuilding affect plot and vice versa.
CRAFT: Writing action science fiction.
PROMOTION: Ideas for timid promoters.
AGENT INTERVIEW: Meredith Bernstein