CREATING A NOVEL: How ordinary activities can give you extraordinary ideas.
http://www.ninc.com/blog/index.php/archives/conjuring#more-4964
CRITIQUES: Letting your gut tell you when they are valid.
http://behlerblog.wordpress.com/2010/03/12/gut-instinct-you-have-more-of-it-than-you-know/
WRITING OPENING SCENES WITH ACTION: How to
CHARACTER DESCRIPTION: Picking the right details.
THE VIEWPOINT CHARACTER IN YOUNG ADULT
http://www.genreality.net/the-apprentice-not-the-wizard
PROMOTION: Is a blog a platform or not?
http://behlerblog.wordpress.com/2010/03/15/i-have-a-blog/
QUERIES: What to be specific about in a query or plot summmary.
http://blog.nathanbransford.com/2010/03/secret-strength-of-killer-queries.html
THE BUSINESS OF PUBLISHING: The steps through the publication process.
http://editorialass.blogspot.com/2010/03/whats-standard-submission-process-like.html
WORLDBUILDING: Building worlds in outer space. (Great links to articles)
http://www.mikebrotherton.com/?p=2071
TRAVELING TO OTHER PLANETS: Software that simulates 3-Dtraveling through real space to specific planets and stars.
http://www.shatters.net/celestia/
http://www.celestiamotherlode.net/ (Add ons)
REAL SPACE MAPS:
CRAFT: When it is okay to tell rather than show.
http://blog.writersdigest.com/norules/2010/03/15/ShowingTellingInScenesDialogue.aspx
MEDICINE FOR WRITERS: How to have a doctor sound like one.
http://www.sfwa.org/2010/03/how-to-kill-your-imaginary-friends-how-to-talk-doctor-lesson-1/
WORLDBUILDING: Sometimes, science is magic, or magic is science.
http://bordersblog.com/scifi/2010/03/16/a-lee-martinez/abracadabra/
KNOWING YOUR AUDIENCE:
http://mysterywritingismurder.blogspot.com/2010/03/knowing-our-genre-audience-and-market.html
PLOT CONFLICT: It's not just about the hero and the villain.
http://blog.writersdigest.com/norules/2010/03/17/ConflictRatchetItUpByMovingCloserToHome.aspx
HOW TO FORMAT AN EMAIL QUERY:
http://blog.nathanbransford.com/2010/03/how-to-format-query-letter.html
REVISION: What to look for when you revise.
http://mysterywritingismurder.blogspot.com/2010/03/edits-and-revisionsguest-post-by-l.html
BUSINESS OF PUBLISHING: The decision to leave your publisher. One author's choices.
http://www.genreality.net/breaking-up-is-hard-to-do-choosing-to-leave-a-publisher
PROMOTION: The 10 things an author's website should have or do.
http://www.huffingtonpost.com/penny-c-sansevieri/your-10-point-website-che_b_505157.html
MARKETS: Short story anthology. Horror/urban fantasy. (An annoying but short ad opens the page.)
http://community.livejournal.com/specficmarkets/227923.html
WORLDBUILDING: List of paper books authors recommend for research for writing sf/fantasy. Most are mainly historical resources.
http://odysseyworkshop.livejournal.com/30352.html
CRAFT: Choosing the right narrator for a story.
http://talktoyouniverse.blogspot.com/2010/03/right-narrator.html
WORLDBUILDING: Creating the foundation characteristics of your world.
http://storyflip.blogspot.com/2010/03/world-building-week-foundation.html
WORLDBUILDING: How the foundations of your world affect the main character.
http://storyflip.blogspot.com/2010/03/world-building-week-putting-up-walls.html
WORLDBUILDING: How your worldbuilding affect plot and vice versa.
http://storyflip.blogspot.com/2010/03/world-building-week-building-out-rooms.html
CRAFT: Writing action science fiction.
http://www.philippalmer.net/2010/03/22/how-to-write-action-sf/
PROMOTION: Ideas for timid promoters.
http://mysterywritingismurder.blogspot.com/2010/03/tips-for-skittish-sellers.html
AGENT INTERVIEW: Meredith Bernstein
http://www.ninc.com/blog/index.php/archives/meet-agent-meredith-bernstein
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