Monday, October 28, 2019

Stupidity as a Plot Device

Writers often use character stupidity as a plot device.  In some cases, usually in humorous writing, the character is ditzy (charmingly stupid).  That’s fine if that’s what you are writing, but it doesn’t work in most fiction.

Even smart people do stupid things on occasion.  We run the yellow light when it’s turning red or open our mouth when we should keep it shut at work or in social situations.  Momentary stupidity is common in life, and it can be used sparingly in fiction without the reader rolling her eyes.

Stupidity where the character has a chance to think about what’s she’s doing but does the stupid thing anyway always fails as a plot device.  The heroine who has been in hiding for years won’t choose to be at a televised event where she’s likely to appear on camera.  

If she does and the mob realizes she’s alive and comes after her, that’s a plot contrivance, and the author has failed.  

If, however, she’s on the scene of a horrendous car wreck and is caught on someone’s cell phone camera pulling a child out of a burning car, and that video appears on YouTube or the local news, then the writer has created a legitimate reason for her to be found.

Writer laziness disguised as character stupidity is never acceptable.

Monday, October 21, 2019

Suddenly, a Pirate Ship Loomed Over the Horizon

QUESTION: In action scenes, I use the phrases "suddenly" or "all of a sudden" a ridiculous amount of times when describing fast-paced action scenes. What other words or phrases can I use?

If you write the scene correctly, you don't need "suddenly" or any other synonym or phrase. The reader is smart enough to know the fighters in a physical battle are moving fast so everything is "suddenly" unless we say otherwise.

The trick is to get into the head of one of the characters and stay there. Let the reader see what the character sees and feel what the character feels.

You don't say, 

Suddenly, the other fighter pulled out his knife and jabbed at him.

You say, 

Sam dodged the other man's fist. The hand that should have been blocking his next blow moved downward toward the man's knife sheath. 

A flash of steel. 

Throwing himself backward away from the other man's knife, Sam slammed into the ground on his back. 

Or, if you are describing a battle of many men, you don't say 

Suddenly, a line of cavalry surged over the top of the hill toward them.

You say, 

On the hill just above the soldiers, the drumming of many horse hooves and the Rebel yell of hundreds of men warned them.

The Yankees spun around as the Confederate cavalry charged toward them.

Monday, October 14, 2019

Creating Emotional Reactions to Action Scenes

To make an action scene work, you must not only detail what the characters are doing with their bodies and weapons, you must also include the viewpoint character's emotions and senses.

Adding emotion isn't an either/or situation. It's just as vital to add emotional layers to the physical action as it is to have brief moments of introspection when the battle isn't going on. 

Characterization isn't just introspection. It's characters interacting with each other and revealing themselves in bits and pieces. 

Your band of adventurers may not sit around "sharing their feelings" in touchie-feelie moments like a Dr. Phil show, but they've been around each other enough to know that one hates the bad guys because they murdered his wife and kids, and he's liable to attack without thought and ruin their surprise attack. 

He may be clutching the sword at his side, his other hand opening and closing in nervous energy, and another adventurer may warn him to relax and may mention the wife and kiddies. 

The image of his wife's raped and brutalized body could flash through his mind, and he fights his raw anger and lust to kill. That won't slow the action down like having a long interior flashback of him finding his family's bodies, and his vow of revenge. 

Instead, it adds to the excitement of the coming action because the reader now questions whether this guy will lose his cool and get everyone killed.

An even better way to present this information is to put it in an earlier scene that isn't action intensive so the reader will know the details and will only need a slight reminder of this character's motivation and tendency to attack without thought.

After some rewriting, if you still aren't happy with the emotional content of your story, you may want to look at the central story idea. Do your characters have a real emotional reason to be doing what they are doing? 

Their hunt for the lost treasure should be as much about their emotional reason for needing the treasure as it is about simple greed. That emotional reason should be important enough to make the reader want them to succeed as much as they do.

Maybe the main character is after a magical sword which is the only weapon which will kill the dragon currently ravaging his homeland, and he doesn't really care about other treasure and the life of drunken decadence and dancing girls it promises the other characters. 

Maybe the other characters have laughed at him, but they've admired him and gradually they have been drawn into his quest for the sword, and in the end, they'll choose to get the sword with him and lose the other treasure. 

Maybe the one who laughed the hardest and made the main character's life hell along the journey will be the one to sacrifice himself so that the hero can rescue a homeland the scoffer has never had, but now wishes to have with his whole heart.

If you make your character emotionally invested in each action scene, and make your reader emotionally invested in your story, you’ll have a story no one will put down.

Monday, October 7, 2019

Creating the Characters' Physical Actions

When I write physical fights like a sword battle, I picture the fight like it's a movie. I see what each character is doing and what is happening around them.

I also get up from the computer and pretend I'm holding a sword, imagine the opponent's move, and block it noting my balance, what I'm leaving open, and the possible return blow. 

To vary the fighting, I use the physical location of the hero. The floor may be bloody from his first opponent so the hero or villain may slip and fail to parry a blow, etc. If more than one good guy is fighting, the fighters may affect each other as an enemy steps into the hero's range, or he falls beside him. 

I rarely write out blow for blow because I think that's boring. Instead, I'll give occasional overviews of what's happening while staying in the character's viewpoint. For example, the hero is thinking about how his body is learning the rhythm of the fight, or he's aware of other fighters around him.

I try to avoid using technical terms to describe the fight because I'm writing as much for those unfamiliar with swordplay as those who are, but I try to be accurate about how to use the weapon, and I use a sprinkling of correct terminology to make it seem more realistic. 

I've never fought with a sword, but I've held a number in my hand, and I've watched others fight with them. I try to remember the weight of the weapon, the sound a fighter makes as he swings the heavy sword, and the sheer weariness of the weight of fighting something or someone above you. 

I also include different senses in the description. What is the character hearing? Feeling? Smelling? Tasting? 

This method also works with fist fights and other man to man combat.