Monday, March 29, 2021

What Do You Describe?

How do you decide what to include in your description of a scene?

Remember that you're in a character's viewpoint. Ask yourself what is important to that character. 


A cop entering a room where a gunman may be hidden is seeing different things than an interior designer who enters a room a rival has just decorated. The cop doesn't give a damn about the charming shade of blue in the wallpaper, but he'll notice the large pieces of furniture someone could be behind, the amount of light and shade in the room that makes seeing movement tricky, and the possible exits.


At the same time, the character will be aware of the sounds and smells in the room-- the faint smell of gun oil, the Chanel No. 5 of the wealthy woman who owns the home, the tap of the nails as a toy poodle moves across the oak floor, and the slight rustle of something moving behind a curtain. 


With just the right specific touches, the room will come alive for the reader and at the same time you're building tension and giving character details, and you're not stopping the action with too much description.

Monday, March 22, 2021

Using Dialogue to Explain Worldbuilding

 QUESTION:  How do I use dialogue to explain worldbuilding?


If you want to use dialogue, you can sprinkle the information through a series of scenes so the reader gradually gets the information.


The method most writers use is what I call "inform the outsider.”  The outsider can be a newly turned vampire, the human love interest or ally, etc., and one of the vampires tells him/her about their history. 


Or one character can disagree with another one's version of the story so they argue about it while informing the reader. 


Another excellent trick is to give the information emotional value to the character receiving it.  If the info matters to that character, it should matter to the reader.  


Or you could have one of the characters find a written history or story that's inserted into the story via dialogue.  That's the most awkward method.  


Or you can sprinkle in tiny bits of information in relation to what the characters are talking about so that the reader can add together the information to get the bigger picture.  Having the reader figure it out himself is far more enjoyable to him than having an info dump.  


One thing you need to consider is how important that element of worldbuilding is to the reader.  You may have a clever new form of vampire, but unless the reader absolutely must know how that came about or the story won't make sense, the reader needn't be told all that information.

Monday, March 15, 2021

How DIfferent Should Your World Be?

 QUESTION:  Here’s what I'm wondering as I'm setting up my “alternate earth.” If the reader’s suspension of disbelief is necessary to enjoy your writing, how do you know what kinds of things might be too much for your readers? Might pull them out of the story as they puzzle over why someplace that’s earth-yet-not-earth has *that*?



If your world has internal consistency and follows its own logic, most readers will accept that world.  Readers want to believe your world.  That's why they buy your story.


Things like dogs, cats, and pine trees are just simple shorthand to make that world comfortable for the reader as well as make it easier for him to connect with it.  


If the reader has to learn everything from the names of the trees to the five different kinds of six-legged beasts of burden, and they really have nothing important to do with the story, he will be seriously put off.  Readers like comfortable, shorthand things like pine trees and horses.


Touches of the strange will liven up a scene to give it a sense of elsewhere, but there need only be touches.  In a scene where the hero and his friends stop at a staging inn to rest their horses and get a meal, you can have the usual things like the tavern, the stablehands, and the horses, but you can also mention a corral filled with hippogriffs who are fluttering their wings and snapping their beaks as one of the servants tosses them dead rabbits.


But detail for the sake of detail will delay the action and cause the problem you mention.  For example, the hero is walking through the woods, and a tree of living flame stops him in his tracks because of its beauty.  It begins to sing of the glory of the wind and the majesty of the rain.


The hero finally moves away and promptly forgets it, and it has nothing else to do with the story.


The reader will wait the whole novel for that scene to make some sense with the plot, but it never does so the reader gets angry.


If, however, that singing tree gives the hero a riddle he must understand to achieve his victory, then the scene is very important, indeed.  


Somewhere along the way, it would probably be best if the reader learns why the tree gave him that clue so the plot has some internal logic.


You also need to decide what your story is really about.  If it’s about the unusual political situation in this world, then most of the extra details and information should help focus on that.  If it’s about the world’s magic and how it is failing, then that’s where the details and the weirdness should be focused.  

Most of this boils down to not overwhelming your reader and avoiding info dumping to show off your incredlbie worldbuilding skills.  


Monday, March 8, 2021

Creating a Fresher Monster

 QUESTION:  I write vampire novels.  It seems like creating a paranormal or fantasy race is almost like a catch 22. If you stray too far from the norm, readers dislike it, but if you stay too close to the norm, it is seen as a been-there, read-that type of thing. What is the best advice you can give for making your race of creatures/humans/ etc. something believable, yet fresh?  



Study what other writers have done in fiction and media that is similar to what you want to do.


If you want an intelligent alien, think about the signature aliens in our popular culture.  What is it about Spock that attracts and fascinates us?  Or Dr. Who?  How about ET if you're looking for cute and cuddly?  


Or, if you want a scary alien, analyze the ones that scared you to death.  The alien in the movie of the same name?  The Daleks?  The Borg?  Why are they so scary?


When you find the core elements that push your and other readers' emotional buttons, then you have the key elements for your own race of beings.  That's far more important than building an extremely different race for your book.  The outer elements are only window dressing.


When you write one of these creatures as a viewpoint character, you must remember that the reader connects with the human elements of that character, not its difference. Spock, for example, became so wildly popular because he was the outsider, the misunderstood one on the Enterprise. Viewers, many of whom considered themselves the outsider, connected with that element of Spock even though Spock never complained about being the outsider.


In other words, when your creature is the viewpoint character, write it as a person, not a monster.  Write visceral emotion when you are writing about monsters who aren’t viewpoint characters.  


For vampire novels, your biggest selling points are the voice of your main character, the intensity of your storytelling, and the level of your craft. Difference is further down on the importance scale so don’t let that be your only guide to what you write. 

Monday, March 1, 2021

The BIg Picture

 QUESTION:  What’s a good way to describe events going on that no one is aware of? Do I do a prologue explaining it? It is important the reader understands the context of the story I'm telling.


One narrative choice is to have a prologue that's strictly overview, kind of like the scrolling words in the first STAR WARS movie. This may work in a sprawling epic fantasy or an historical novel, but it's so old-fashioned that most modern readers won't get past it to get to the real story. For any story that isn't an epic, it absolutely won't work.


You also have the talking heads method where characters who know the overview have a chat about the subject.  Again, this is old-fashioned and boring to the modern reader.


The real question is whether the reader needs this "big picture" information, or do you need it to get the big picture straight in your head?  Most often, in the case of an inexperienced writer, it’s for you, not the reader.


Readers are smart, and they are interested in what is happening with the viewpoint character--what is his goal, who is thwarting that goal, what are his emotional reasons for doing what he is doing, etc.  The big picture isn't so important at the beginning.


Instead, you broaden the knowledge of the main character as he goes along so that he knows why doing what he needs to do is as important to the bigger picture as it is for his own personal story.  Or, even better, have him discover that what he wants works against the big picture so he must choose to do the right thing or the selfish thing.