Monday, September 30, 2019

Choosing Fighting Skills and Weapons

Once you have figured out what the characters have to lose in a fight scene, you must decide on each character's special abilities, weapons, etc. 

Your viewpoint character/hero's special abilities, weapons, and skills should have been set up long before this fight scene so it won't look like you pulled new abilities or weapons out of the air for your own convenience. 

List the special abilities of the viewpoint character then give his opponent a skill or weapon that is equal to or slightly better than his. Equal powers make interesting contests. Extremely unequal powers make for a dull fight.

Now, you can map out the coming fight. Remember that the hero must barely survive each kind of attack, and he must start running out of options. 

Especially in the final showdown, the hero must be forced to go beyond his abilities and must face some element of his ultimate fear. He must do what he considers unthinkable or impossible to win.


Next up: Writing a Character’s Physical Actions 

Choosing Fight Skills and Weapons

Once you have figured out what the characters have to lose in a fight scene, you must decide on each character's special abilities, weapons, etc. 

Your viewpoint character/hero's special abilities, weapons, and skills should have been set up long before this fight scene so it won't look like you pulled new abilities or weapons out of the air for your own convenience. 

List the special abilities of the viewpoint character then give his opponent a skill or weapon that is equal to or slightly better than his. Equal powers make interesting contests. Extremely unequal powers make for a dull fight.

Now, you can map out the coming fight. Remember that the hero must barely survive each kind of attack, and he must start running out of options. 

Especially in the final showdown, the hero must be forced to go beyond his abilities and must face some element of his ultimate fear. He must do what he considers unthinkable or impossible to win.


Next up: Writing a Character’s Physical Actions 

Monday, September 23, 2019

What a Good Fight Scene Needs

A fight scene is put into the plot not only to liven up the action but also to move the plot forward. Figure out what is at stake for the viewpoint character and the other characters. Make the possible results of the fight, beyond dying, as dangerous as getting killed.

This is the beginning of a fight scene in STAR-CROSSED. Kellen is being transported by two soldiers to his first owner and a life as a sex slave, and one decides to try him herself.

When she invaded his mouth, Kellen heaved with nausea. For the first time, he understood the violation of rape. He fell backwards onto the floorboard with her on top of him. She weighed more than he did. Her hand slid into his pants.

As she touched him, he realized that it would be die or escape. No middle ground of surviving in the harem was acceptable to him. He hit her then, a killing blow to the throat. She gurgled and arced like a woman in orgasm and went limp.

For Kellen, at this moment, death is preferable to what is in store for him, and escape or death are his only options, and the reader knows this, too.

The fight should also offer at least one or two pieces of the viewpoint character's emotional puzzle to the reader as well as telling the reader something about the opponent. 

In this scene from THE ONCE AND FUTURE QUEEN, I wanted to show my hero Val's skill at stopping a fight, not in winning one. He's facing his rival for the Queen in an exhibition match that quickly turns real. Prince Gregory also shows his true nature in this fight.

During the first blows, Val concentrated on his defense and let his muscles settle into the rhythm of swordplay. 

After several minutes of attempting to get past his defenses, Prince Gregory began to batter at him as if to pound him into the ground. The prince had expected a quick defeat and easy humiliation, not an equal opponent, and his simmering anger about Fira now boiled. He wouldn't be content with pretend wounds and victory; he was out for blood.

The crowd, who had chattered and cheered their local favorite, became completely silent, and the air rang with the tintinnabulation of the singing blades and the hoarse rasp of both fighters' breathes.

Val thought desperately for a way out of the mess. 

Gregory's weapon slipped past his defenses and slashed toward his throat. Val dodged, laughing as if having a marvelous time. He praised loudly, "A wonderful strategy."

When Gregory slashed backhanded in a return blow, Val thrust his blade vertically and caught it before it cut him in half. "Excellent. Excellent. You're one of the finest swordsmen I've ever seen."

Gregory blinked as if coming out of a daze but continued to go for blood.

Val laughed and spouted praise for almost a minute before the prince's attack began to ease in its brutality. Their weapons caught each other high in the air, and they stood belly to belly, face to face.

Gregory whispered, "What the hell are you doing?"

"Dying is a messy, bloody, ugly thing. I don't want to kill you in front of Fira, and I don't particularly want to die in front of her either. Where I come from that's not acceptable. If we must fight, we do it without a female audience."

The boy glanced toward Fira who stood white and silent, her hands clinched in painful distress. "I had forgotten...." He danced away, bringing his sword forward. "Another time then."

Monday, September 16, 2019

The Special Problems of a Magical Fight

When I think of a magical duel, I think of the Disney movie, THE SWORD IN THE STONE, where Merlin and Mim are taking turns throwing spells at each other and themselves. If one becomes an elephant, the other becomes a mouse which frightens the elephant, or they change the other into a mouse so they can become a cat.

Or the duel between the Death Eaters and the good wizards in HARRY POTTER AND THE ORDER OF THE PHOENIX where the wands are used almost as swords to parry and thrust spells and counter spells.

Or the final confrontation between the hero and heroine and the dark powers in Andre Norton's WITCHWORLD fantasy novels where the viewpoint character's emotions are more clear than what is actually happening from a magical perspective, and the fight is more about emotional strength than magical spells.

The trick in creating a magical duel without pushing it into a caricature of those I mention above is to personalize the duel. It's not the spells that are important, but the characters themselves. At the same time, you have to give better detail than the Norton novels' duels which often made me scratch my head and reread them several times before I figured out exactly what has happened.

If you keep true to your characters, their powers, and the unique world you have created, you should be able to avoid most of the cliches and create a duel worthy of your characters and your readers.

Monday, September 9, 2019

The Yen and Yang of the Hero and His Opponent

When you are planning your novel, you need to make sure the protagonist and the antagonist are made for each other like a romantic couple.  A sort of yen and yang of power and abilities.  

For every power, strength, ability, or skill the hero/heroine has, the bad guy or guys should have one that tops him/her enough that he/she can barely survive each attack.  The hero/heroine should win more on guts and a need to protect his/her romantic partner or innocents than those abilities. 

The hero/heroine's fight must also be as much about fighting against an emotional weakness/fear as it is about fighting the bad guy.  If the hero fears snakes, then the bad guy must have snakes, not something the hero can face with ease.  If the hero fears ridicule, then he must face that ridicule to protect others.  So, the bad guys are bullies.  

Monday, September 2, 2019

Writing a Psychic Character

Are you psychic? Do you see ghosts?

Me neither. But I have written these characters.

One of the ways I try to get into the head of characters like this is research.

A great resource is a nonfiction TV series called PSYCHIC KIDS. Real life kids with psychic abilities are brought together with an adult psychic and a child psychologist who specializes in psychic kids, and they are helped to come to terms with their gifts.

The parents are also helped.

Most of the kids are terrified by spirits who have harassed them for years, and they are afraid to sleep. Some are physically ill from anxiety and stress. Yet they have nowhere to turn except for parents. They are afraid to talk to friends because they will be ostracized, and parents warn them not to talk to other adults. They tend to be loners.

The parents are terrified, as well. They are unable to protect their kids from the ghosts, and the normal routes for help -- doctors, teachers, and ministers -- are closed to them because they fear their children will be labeled as mentally ill and medicated into zombies. They fear that their children could be taken from them by social services who won't believe the child's true problem.

The psychic helps the kids come to terms with their gifts and teaches them to take away the fear, and the psychologist teaches the parents how to cope with their psychic children. The children also develop relationships with the other psychic kids so they no longer feel alone or like freaks.

How would I use this information? A child character is easy enough to create after watching these children. So would a parent of a psychic child.

Now let's extrapolate this information and imagine an adult who had a childhood like this. Fear of discovery would often be a major influence on an adult. She wouldn't trust easily because most people who find out about her gift consider her a freak. Authority figures would automatically be distrusted. Trust and the need to be accepted for what she is would be the central emotional issues in a romantic relationship.

But what if the child grew up being totally open about her gift or if she "came out" as a psychic as an adult?

This character would be very comfortable in her own skin. She'd know herself very well. Her sense of being apart from others would manifest itself in a certain flamboyance -- a look at me I'm different and I don't care what you think attitude.

She would probably see her abilities as a gift rather than a curse, and she would use that gift to help others.

In a romance, she would have problems thinking of changing to help the relationship work because she's worked so hard to be who she is. "Me" has always been more important than "us."

This extrapolation isn't the only way to see adult psychic characters, but it does give you a start on writing a character different from yourself.

If you have no reality source for your character's background, you will have to find a real world analogy.

For example, a child who knows he's gay at an early age would be an analogy of a psychic character. Many in society view both with alarm, and secrecy is often the choice made. A writer would research the problems and emotional toll of being a gay child then use that information to understand a psychic child.

No matter how unusual or magical a character is, the author must use her knowledge of what makes a certain kind of person tick to make that character believable to the reader.


NOTE:  New episodes of PSYCHIC KIDS are back on A&E.  The premise has changed a bit.  The kids from the original shows are now grown up and mentoring new kids so, sadly, no more Chip Coffey and Dr. Lisa Miller, but it’s still an excellent show for fun and research.